Despite being a faithful recreation of the real life location (seriously, it looks unreal), the amount of buses and oddly shaped playable areas make it a true nightmare to play.Īnother example is Azhir Cave, but for slightly different reasons. Piccadilly is the biggest criminal for this. Gone is the three-lane philosophy that kept matches flowing and layouts easy to understand, as it's been replaced by seemingly haphazard designs that feature no structure whatsoever. The map design doesn't do anything to alleviate the corner camping either, which is a crying shame since the original Modern Warfare features some of the franchise's all time best maps.
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You can choose from 20 optics and 13 underbarrel attachments on the M4A1 assault rifle for example, which means you can tweak every aspect however you see fit. There's nine categories in total, depending on the weapon – no, you can't put a laser for improved hip fire accuracy on a sniper rifle – and each slot has multiple options.
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On any weapon, you can have up to five attachments, ranging from the muzzle to the rear grip, and even a specific weapon perk. While previous games have let you modify your weapons with a specific number of attachments, Modern Warfare takes it to a whole new level with the Gunsmith.
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There's some serious recoil you need to learn how to control, and there's nothing I've found yet that feels too accurate and overpowered. For the most part, Infinity Ward has got the weapons bang on: every gun packs a real punch, and the sound design this year has been stepped up a notch, to almost Battlefield-esque levels. Weapons need to feel weighty, they need to offer the right amount of recoil, and so on, because otherwise the multiplayer loses its core.
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As the gunplay is so core to the multiplayer gameplay, it's got to be impressive.